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The Shivers

The Shivers

$69.95 $34.975
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Designer Andy Logan Publisher Pop Fiction Games Players 2-5 Playtime 45-90 mins Suggested Age 14 and up Additional Info 287411/shivers http://boardgamegeek.com/boardgame/287411/shivers/forums/63 Have you ever wanted to play a pop-up book?…

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Designer Andy Logan
Publisher Pop Fiction Games
Players 2-5
Playtime 45-90 mins
Suggested Age 14 and up
Additional Info 287411/shivers
http://boardgamegeek.com/boardgame/287411/shivers/forums/63

Have you ever wanted to play a pop-up book? Have you been searching for a game that is filled with magic and mystery? Is your gaming group looking for something quick and fun without pages and pages of rules? Look no further!

The Shivers is a truly one-of-a-kind tabletop experience that features the magic of hand-crafted pop-ups, combined with just the right amount of spooky puzzle-solving mystery and role playing.

Using our patent-pending modular pop-up system, the mystery will unfold as you and your friends explore a magical mansion, as one of the members of the Shivers family. Each episode takes about an hour to play cooperatively, with one person taking the lead as the Storyteller. Once players finish one episode, a quick change of the system reveals the next story which will be completely new and unique: filled with new clues, puzzles, room layouts, and foes to vanquish.

The Shivers is fun and challenging for young kids, teens, and even older experienced game players. While most games have dozens of pages of rules and take many hours to learn and play, Shivers players have just a couple simple rules, and can get up and playing in less than 5 minutes. Similar to an escape room in structure and feel (but on a much smaller scale), players can get immediately immersed in the mystery, discovering the right path forward as they progress.

description from the designer

For each scenario, one player takes on the role of the “storyteller”, which is akin to an RPG GameMaster (GM). They know the whole story, and facilitate the rest of the players as they play the game. They are not an adversary, as they can’t win or lose. Their goal is to make the game as fun as possible for the group.

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