New Units! New Rules! New Ways to Win! This Forcebook extends the game mechanics in the 1879 Miniatures Wargame Corebook, providing rules for magician officers and artillery counter-battery fire, as…
New Units! New Rules! New Ways to Win! This Forcebook extends the game mechanics in the 1879 Miniatures Wargame Corebook, providing rules for magician officers and artillery counter-battery fire, as well as statistics blocks for multiple weights of cannon, plus new vehicular rules and Auxiliary troops for the Gurkhas, Sepoys, Maori, Zulus, and Queen`s Saurids.
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