Players 2-4 Playtime 5-15 Age 10+ Designer Mattox Shuler Publishers Keymaster Games Artists Kyle Key, Mattox ShulerShow More Mechanics Hand Management, Take That Categories Card Game, Science Fiction In this…
Players 2-4 Playtime 5-15 Age 10+ Designer Mattox Shuler Publishers Keymaster Games Artists Kyle Key, Mattox ShulerShow More Mechanics Hand Management, Take That Categories Card Game, Science Fiction In this easy-to-pick-up-and-play card game, you are a time traveler fighting to escape a rupture in spacetime. You must strategically refuel your time machine while stopping other players from refueling theirs first.With mechanics inspired by an old card game, Cuttle,Controlis a combat card game for 2-4 players that plays in rounds that last 5-15 minutes.To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time. var cardText = document.querySelector(“.storepass-see-more-content”) var showMore = document.querySelector(‘.storepass-see-more’) function toggleSeeMore() { if (showMore.innerHTML == ‘Show More’) { showMore.innerHTML = ‘Show Less’ cardText.classList.add(‘storepass-see-more-content-show’) } else { showMore.innerHTML = ‘Show More’ cardText.classList.remove(‘storepass-see-more-content-show’) } } initText() function initText() { if (!checkOverflow(cardText)) return showMore.classList.remove(‘d-none’) } function checkOverflow(el) { var curOverflow = el.style.overflow; if (!curOverflow || curOverflow === “visible”) el.style.overflow = “hidden” var isOverflowing = el.clientWidth < el.scrollWidth || el.clientHeight < el.scrollHeight; el.style.overflow = curOverflow; return isOverflowing; } .storepass-see-more-content { display: inline-block; display: -webkit-box; -webkit-line-clamp: 1; -webkit-box-orient: vertical; overflow: hidden; height: 28px; } .storepass-see-more-content-show { -webkit-line-clamp: unset; height: unset; } .storepass-custom-description .d-none { display: none!important; } .storepass-custom-description .d-block { display: block!important; }
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Based on the classic game Cuttle, in Control, players are time travellers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells…
Based on the classic game Cuttle, in Control, players are time travellers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refuelling theirs first.
To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travellers lost outside time.
During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent’s Fuel Cell. The Fuel Cell Charge on cards ranges from 110 and different abilities on Fuel cells make for changing strategies and multiple lines of play.
We offer fast and reliable shipping worldwide. All orders are carefully packaged and shipped within 1–3 business days after payment confirmation.
Standard shipping, expedited shipping and express delivery options are available at checkout. Delivery time depends on your destination country and local logistics.
Only logged in customers who have purchased this product may leave a review.
Add Related products to weekly line up
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