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Dark Deeds

Dark Deeds

$33.99 $27.192
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DesignerAndy ChambersRyan MillerPublisherModiphius EntertainmentPlayers2-5Playtime30-60 minsSuggested Age10 and upAdditional Info198003/dark-deedshttp://boardgamegeek.com/boardgame/198003/dark-deeds/forums/63Dark Deeds is a darkly humorous card game of skullduggery and suspicion for 2 to 5 players. In Dark Deeds players take…

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Designer Andy Chambers
Ryan Miller
Publisher Modiphius Entertainment
Players 2-5
Playtime 30-60 mins
Suggested Age 10 and up
Additional Info 198003/dark-deedshttp://boardgamegeek.com/boardgame/198003/dark-deeds/forums/63

Dark Deeds is a darkly humorous card game of skullduggery and suspicion for 2 to 5 players. In Dark Deeds players take the role of minions in service to a powerful, mysterious, and clearly villainous, patron. The Patron wants deeds of infamy, violence and coercion committed and you are the ones who must avoid the authorities, the do-gooders and, most of all, each other to perform them. Rich rewards beckon, along with horrific punishments for failure. So are you the kind of malevolent minion the patron needs?

Theres a street deck for the minions prospective targets clerics, artisans, and merchants and their protective guards from the city watch. Then theres a tavern deck with potentially useful loot and plot cards to help the minions get the job done. The implacable hand of evil is revealed by the nemesis cards in the street deck princes, politicians, and do-gooders the players evil patron wants eliminated. The tavern deck includes Dark Deeds, specific missions to take out particular nemeses (thats the plural of nemesis in case youre wondering). Picking up a Dark Deed is a very mixed blessing. A rich reward is earned for completing it, but it cant be discarded and the patron will exact a heavy price for any incomplete Dark Deeds held at the end of the game.

The masterful touch is how the street deck is laid out to create a constantly moving scene of different characters. Each turn the street moves along, the card closest to the end leaves and everyone else shuffles up with empty spaces filled from the deck. Minions enter from one end of the street and have to get past any intervening guards to reach their targets.

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