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Normandy '44 (New Edition)

Normandy ’44 (New Edition)

$49.99 $39.992
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DesignerMark SimonitchPublisherGMT GamesPlayers2-4Playtime420minsSuggested Age12and upHonors2010 Charles S. Roberts Best Board Game Graphics Nominee2010 Charles S. Roberts Best Board Game Graphics Winner2010 Charles S. Roberts Best World War 2 Era Board…

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Designer Mark Simonitch
Publisher GMT Games
Players 2-4
Playtime 420mins
Suggested Age 12and up
Honors 2010 Charles S. Roberts Best Board Game Graphics Nominee2010 Charles S. Roberts Best Board Game Graphics Winner2010 Charles S. Roberts Best World War 2 Era Board Wargame Nominee2010 Charles S. Roberts Best World War 2 Era Board Wargame Winner
Additional Info 38718/normandy-44http://boardgamegeek.com/forum/98470/normandy-44/reviews


Note on 4th Printing:
This printing will be identical to the 3rd Printing, except that any known errata will be corrected.

Normandy ’44
is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.

Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.

The game uses a simplified Ardennes ’44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks.

The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.

Game Scale:
Turn: 1 day
Map: approx 2.3 miles /3.8 km per hex
Unit: Battalions to Brigades

COMPONENTS

  • One 22×34 inch full-color map
  • 2 countersheets (9/16″)
  • 32-page Rulebook
  • 5 Player Aid cards
  • 1 6-sided die

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