Rush Out!: Essentials: No. of players:3 - 5 Playing time:20 - 30 minutes Age:8+ Rush Out!: - Rules of Play says: It was far too easy to progress into this…
It was far too easy to progress into this dark dungeon, far too easybut you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer the big boss and now the only way you can survive is to rush out the exit.
Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each team rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes side can be completed by at most two people. As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. The first team to draw the final card of their deck wins.
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It was far too easy to progress into this dark dungeon, far too easy...but you progressed anyway, and when you reached its very last level, you had the bad idea…
It was far too easy to progress into this dark dungeon, far too easy…but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer the big boss and now the only way you can survive is to rush out the exit.
Rush Out!is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each “team” rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes’ side can be completed by at most two people. As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. The first “team” to draw the final card of their deck wins.
The game is divided into trainings first, followed by scenarios. Each time you progress in the rules, you are invited to play game before going further, so step by step, you learn the following rules (which often add new cards to decks):
Rush Out!includes a half-dozen scenarios beyond the training games, and each scenario is played as a best-of-three series of games.
We offer fast and reliable shipping worldwide. All orders are carefully packaged and shipped within 1–3 business days after payment confirmation.
Standard shipping, expedited shipping and express delivery options are available at checkout. Delivery time depends on your destination country and local logistics.
Only logged in customers who have purchased this product may leave a review.
Add Related products to weekly line up
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