DesignerMarc NeidlingerPublisherOrange NebulaPlayers2-5Playtime45-150 minsSuggested Age13 and upExpansionsVindication: Leaders & AlliancesVindication: Leaders & Alliances (Without Metal Threshold Medallions)Vindication: Boulder Hulk Awakened Miniature in ClamshellVindication: Community Promo PackVindication: Wintertide Promo PackVindication: ChroniclesVindication:…
| Designer | Marc Neidlinger |
| Publisher | Orange Nebula |
| Players | 2-5 |
| Playtime | 45-150 mins |
| Suggested Age | 13 and up |
| Expansions | Vindication: Leaders & Alliances Vindication: Leaders & Alliances (Without Metal Threshold Medallions) Vindication: Boulder Hulk Awakened Miniature in Clamshell Vindication: Community Promo Pack Vindication: Wintertide Promo Pack Vindication: Chronicles Vindication: Community Pack 2 Vindication: Overgrowth Promo Pack Vindication: Remnants of the Ancients Vindication: Maelstrom Card Pack |
| Additional Info | 224783/vindicationhttp://boardgamegeek.com/boardgame/224783/vindication/forums/63 |
Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and freeform action selection, youll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes and regaining honor.
You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game’s most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.
There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.
We offer fast and reliable shipping worldwide. All orders are carefully packaged and shipped within 1–3 business days after payment confirmation.
Standard shipping, expedited shipping and express delivery options are available at checkout. Delivery time depends on your destination country and local logistics.
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