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Vindication (New Edition)

Vindication (New Edition)

$115.95 $57.975
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DesignerMarc NeidlingerPublisherOrange NebulaPlayers2-5Playtime45-150 minsSuggested Age13 and upExpansionsVindication: Leaders & AlliancesVindication: Leaders & Alliances (Without Metal Threshold Medallions)Vindication: Boulder Hulk Awakened Miniature in ClamshellVindication: Community Promo PackVindication: Wintertide Promo PackVindication: ChroniclesVindication:…

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Designer Marc Neidlinger
Publisher Orange Nebula
Players 2-5
Playtime 45-150 mins
Suggested Age 13 and up
Expansions Vindication: Leaders & Alliances
Vindication: Leaders & Alliances (Without Metal Threshold Medallions)
Vindication: Boulder Hulk Awakened Miniature in Clamshell
Vindication: Community Promo Pack
Vindication: Wintertide Promo Pack
Vindication: Chronicles
Vindication: Community Pack 2
Vindication: Overgrowth Promo Pack
Vindication: Remnants of the Ancients
Vindication: Maelstrom Card Pack
Additional Info 224783/vindicationhttp://boardgamegeek.com/boardgame/224783/vindication/forums/63

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins completely alone with nothing except the breath in your lungs and an undaunted spirit.

Through your advanced resource management, area control tactics, and freeform action selection, youll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes and regaining honor.

You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game’s most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

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